- "I loved this game when it first came out." in 1 review
- "I have sunk about forty hours into this game so far, and while I absolutely love it, I highly recommend playing with other people." in 1 review
- "Still, it's a pretty good game." in 1 review
- "You don't need to buy anything from the cash shop to be successful in the game unlike other MMOs but the download content is really fun to play." in 1 review
Sadly, the main storyline is where the game sort of abruptly stops. The PvP was enjoyable for me for a long time but admittedly, it was very predictable. Depending on what time of day it was, you could tell what faction was going to be dominating the map through sheer numbers.
The "no classes" bit is the same like other games where while they do not provide specific trees for certain tasks but in reality, no matter how "open" a game makes it, players will inevitably fall into tank, dps, and healer roles. Where PvE shines though are the "dungeons". Even though these instances do not randomize, I like the fact that you basically go from one boss battle to another and you are not required to waste time clearing trash mobs. The boss battles are fun due to the complexity (like much of the combat in TSW, you cannot just stand still, spam buttons, and not pay attention) and the nightmare versions are indeed a challenge even for those who have run them many times.
The downsides are again, nothing really to do after finishing the main storyline. Also, certain bugs with pathing that made stealth missions ridiculously hard for no reason other than mobs seeing through or walking through walls. In addition, I did not like the idea of having a subscription setup as well as a cash shop. While they changed it to pay once to play, I feel they became a tad greedy with that initially and that may have kept them from getting the player numbers they needed to maintain their setup.
But beyond that, the game was great. The lack of handholding was refreshing. You needed to figure things out for yourself. Some of the missions were very creative, making you decipher morse code and such. I also believe the solo quest instancing was also a good feature at times because you shouldn't always depend on others to get you through tough situations. Yes, I got frustrated a lot with this game. Yes, I died a lot in this game. But with the way the character builds were set up, you could (and you should) make different builds for different situations. The in-game browser encouraged you to reverse image search on Google or translate Romanian text. The game encourages approaching problems from different angles and that, in my book, is pretty damn cool.
However, the positives of this game, if you can find someone to play with, are huge. The home areas are beautiful, with lots to explore (I recommend playing as a Templar), and the mythos of each of the combat areas are intense and, while maybe not super original, very fun to play in. The missions are very interesting, and quite unique. While some are pretty straightforward (kill 10 draug, escort the security bot), others are very complicated, requiring you to use your brain (or the internet) and do actual outside research to complete the quest. The leveling system is great too. In most MMOs, the more you level, the longer it takes to level up. In TSW, you gain AP and SP at a steady rate, which you use to upgrade your weapons and equipment.