Sega Iron Man (Nintendo DS)
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The Nintendo DS version of Iron Man at least follows a bit of the movie: Tony Stark, weapons genius and billionaire, comes to terms with himself after being captured by terrorists and forced to build weapons for them. Instead, he builds a powerful kickass suit to escape and uses that as a starting point for what he builds as Iron Man. Unlike the movie, only a bit revolves around the original suit – the training mission – with the majority of the experience taking place in the sleek red/gold suit that only had the teasing, ten minutes of screentime in theaters.
The game is a very action-packed design inspired by the recent influx of Robotron-inspired "move in one direction, shoot in another" blasters. Players move Iron Man using the D-pad of the Nintendo DS, and shoot in 360 fashion by sliding the stylus around on the touch-screen. Yes, lefties have their own option as well. Missions challenge players to blast away at all sorts of enemies – tanks, helicopters, turrets, missile launchers, vehicles – and avoid getting shot by zipping around as quickly as possible. Unlike the console versions, the Nintendo DS divides Iron Man's time between in-air missions and on-foot missions. Both have the same basic control and gameplay structure, but they do feel slightly different – airborne missions are much more fast-paced than the on-foot ones.
Though levels have very specific tasks to complete, you're encouraged to blast everything you see – the game rewards being gun happy with points that can be used to upgrade your character. Iron Man's a real pushover in the early missions with wimpy blasters and shields, and the game doesn't really start to get decent until you utilize some of your points for suit enhancements.
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