- "About the only thing that I like this game for, is the mercenaries mode, which shows off the graphics and game play gloriously." in 11 reviews
- "This game turned out to be less like its survival horror roots, and more action-oriented which frankly killed the feel of it." in 11 reviews
- "Although the game feels like another RE4 revamp, the multiplayer is very good, since the teamplay for the campaigns is what makes the experience worthwhile, as well as removing the ammo and weapon sharing issues from the previous game, as well as the adding of skills to make each player different for each situation." in 7 reviews
- "I like that its split into different campaigns, and it has definitely been updated in all the right ways since the last game." in 5 reviews
- "The versus modes you do have to purchase, although right now they are sold in a pack so they're a lot cheaper than when it first came out." in 5 reviews
After playing this Resident Evil, I saw the same issues as the last few: Less monsters and zombies, more Quick Time Events that can instantly kill you if you don't press the right buttons fast enough. The beginning story line with Leon and Helena seems like a modern throwback to the RE games of old, but sadly felt like more of a tutorial than anything else, with more Quick Time Events than any other. The rest of the storylines feel like an updated and prettier version of RE4 and 5, with reacting humanoids that constantly keep you pinned down under gunfire, keeping it feeling more like Call of Duty Mod than a real Resident Evil. Although the game feels like another RE4 revamp, the multiplayer is very good, since the teamplay for the campaigns is what makes the experience worthwhile, as well as removing the ammo and weapon sharing issues from the previous game, as well as the adding of skills to make each player different for each situation. Although the campaign multiplayer is fun, Agent Hunt, the game's light attempt at making a Left 4 Dead setup that a third player could enter any campaign as a monster, felt lacking, since that player could wreck your playthrough, since most are used to the slow half-witted AI. Although the game feels like a revamp, the introduction of new characters as well as bringing back certain characters (Chris, Leon, Ada Wong, and a grown up Sherry Birkin), it was worth playing as long as you had a friend for online or offline co-op.
The multiplayer content Survivors, Predator and Siege modes offer a great addon to the game, offering something different than the original Mercenaries Mode that have been available in the previous RE games since 4.
All in all, the game has a lot of fun factor, but sadly, not much difference between this one and the previous games. Replay value is pretty much low, but for fans of RE, its definitely an experience that you may have to try.
Resident Evil 6 comes three years after the previous game, allowing a good amount of time for the events of RE5 to settle in within players. With RE6, the amazing storyline continues, bringing back classic, legendary RE characters, while introducing brand new ones.
This reflects Capcom's approach to the game. As I mentioned before, veterans and newcomers can both take delight in playing RE6. However, it seems to be skewed towards newcomers who are more used to games like Call of Duty or Gears of War. RE6 drastically changes its style of gameplay, trading in tanky controls for those more reminiscent of an action game.
Despite the fact that the game has a more action-packed approach, there are issues that prevent the new gameplay from being fun and enjoyable. This includes the fact that there is never enough ammo. While this is reminiscent of classic Resident Evil games, RE6 takes away ammo, but pits the player against countless numbers of fights. Without ammo, these fights--including boss fights--become more frustrating than enjoyable. Couple with the horribly "wonky" camera, the gameplay takes some time to getting used to, but is so hard to grow on.
Being a hardcore veteran of the Resident Evil games (I take this time to say that the movies are horrible, and should have absolutely nothing to do with the franchise), I found myself finishing the whole game with a bitter-sweet feeling. The best part of the game was definitely its story, while its weak points are too much to forgive.
And don't even get me started on the stories.
Leon's play through is a sad attempt at bringing back some semblance of "creep" factor to the game, but by the time you get past subway, roughly about 30 minutes in depending on your pacing, it's pretty much back to the same old action sequence point and shoot with more half hearted attempts at creepy ambiance.
I wouldn't recommend this game to people who are fans of the older series playing style. If you're interested in the story I'd say save yourself the trouble and just google the Resident Evil wiki.
But what's the most interesting thing to point out is the different campaigns. Now this isn't the first time we have seen this from resident evil. In the very first game we got to choose between Jill or Chris. But 6 takes it to a new level with different game play and co-op for each campaign. Leon's is most true to it's roots with zombies, zombie dogs and just that overall creep factor. Chris' campaign reminds me of Call of Duty with monsters. It's also very linear. The last is new comer Jake and he has moves you might see Nathan Drake do. There is also one last secret campaign that unlocks when you finish the previous 3.
There is also other game play features you can unlock like joining an online players game as an enemy.
Overall it's a fun game to play. I do think they tried a bit too hard to please everyone in gameplay with the 3 different styles. I enjoyed Leon's more classic style the best. Co-op is also a blast and glad you can do that in campaign mode.
Check out my photos to see Chris hanging on a playground. Yes this is actually in the game.
Another thing I love about this game? Piers Nivans.
But moving on to the actual game, The campaigns are long and offer challenges for all kinds of gamers, and the skill set...it's kind of annoying, but it also kind of makes the game harder/more challenging. Unlike the others you actually have to EQUIP infinite ammo, and can't just have it on all the guns you own. Some people might be mad over that, but I think it's alright. If you had infinite ammo on everything, the game probably wouldn't be fun at all.
Also, Mercenaries. This is a great mode to play for challenge. Fight hordes of enemies and try to get the best score. Also you can unlock costumes! Sure, there's not many yet, but the ones that are out offer some nice laughs. (Pirate Leon and Race Car Piers!)
All in all, this game is really a great game, that offers various points of view and different playthroughs for more enjoyment. I highly enjoy playing it with my friends.
Don't pay full price for this game. Buy it used if you really want to experience it for yourself. It doesn't deserve your 60 bucks.
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