Legend Of Zelda Skyward Sword
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- "It brings a mature element to the story line this time around while switching up the story just enough to bring you something new." in 17 reviews
- "I really like this game I love role playing games that keep you going back this is one of them a great game for all ages" in 14 reviews
- "One of the things i liked the best was the graphics to this game and how whimsical it looked compared to Twilight Princess, which was much darker." in 12 reviews
- "Far more than just the Wii’s last big game, this epic new adventure threatens to not only change the way you think about Zelda but also the whole concept of motion controls.From the nerve-wracking, ghost-filled return to Faron Woods, to some clever time travel puzzles, the game plays with the common Zelda gimmick of twin worlds superimposed over each other in a number of clever and interesting ways." in 7 reviews
I thought it was an interesting twist that Link's companion was the sword herself, Fi. I also thought it was exciting that we had the ability to fly because we had our own bird, and Link, of course due to cliche stories, got the ONLY Crimson in existence. I also believe, that though they are a bit older than previous games, this was where the story began, considering all life below the clouds had never existed, besides monsters and robots and Gorons.
I also found it interesting that the main dungeon, was in Skyloft the entire time. You never had to search for the dungeon for the Tri Force and save everyone. It had been where you lived the whole time. The only reason no one was able to access it was because you needed to access certain equipments, of course.
In the story though, at one point, Link should have been made a knight of Skyloft so that the hero would be able to venture out, whether it was day or night, rather than just night. I also found the absolute bad guy, besides Girahim [the main bad guys Sword], Demise reminded me of Ganon.
He is big, has a white scar, on his forehead instead of chest though. He had red hair, but the only difference was that his hair was actual fire. He has discolored skin and a giant nose too! I suppose, since they hadn't used the character, this was Nintendo's way of still somewhat bringing Ganon into the game.
The Silent Realms were scary as hell, but I had to suck it up. Before stepping outside the protective circle, quickly scan the area for the tear that is nearest to you and quickly run for it. Be sure to use a guide to know where the tears are, since you only have a time lapse of 60 seconds before the power of the tear runs out and the guardians come after you. It is very difficult, especially for the last realm. I believe there are 6 realms? Either 4 or 6, I do not remember. They are all required to be completed to receive certain items that allow you to enter certain areas, such as stay underwater, enter volcanoes without exploding, etc.
The only thing I wish Nintendo would change about ALL of their games, is that they should give them an AFTERSTORY. I want to know what happens next and be able to explore it. I don't want to just be saving Zelda over and over and over again, I want to be able to do some of the adventuring with her. On Twilight Princess, Illia finally got her memory back in the end, but there was no after story to be able to do things with her. I was always upset that Nintendo didn't have that feature. On Final Fantasy X-2, you were able to continue the game with some extra story, on Pokemon, HeartGold and SoulSilver especially, but still including all of them (besides the first few games), had after stories and extra quests and new things that became available after the main story was beat. I hope this feature becomes included on the Legend of Zelda when they make their next game.
I like the idea of Skyward Sword more than the execution. I don't think it was a bad game, necessarily, just that it doesn't hold to the standard I have for Zelda games. The story and setting are cute. I like the graphics and think they found a nice medium between the cartoon-y Wind Waker style and the more serious Twilight Princess style. There are some things that I found frustrating and distracting. First, the stamina bar. I hate stamina bars. I don't really understand why we need one except to make your life a little harder. Link will run out of stamina from running too long without a break and from climbing up walls(!!). I didn't drop from the very top of a wall (just before I was finished and reached the top) much. BUT WHEN I DID... I wanted to kill whoever decided it was a good idea to put stamina in the game.
My second big problem was the repeated use of one boss. There is a boss fight that you basically have to repeat three times for no good reason, save for the fact that it feels like they wanted to pad the game with boss fights/make it longer. Each time, the boss gets harder and it wasn't cute or fun after the first time. I think they probably should have changed this boss somehow each fight to keep things fresh. Different incarnations would have kept me from putting away the remote.
Basically, Skyward Sword felt a little stale. If you're a Zelda junkie, you're probably going to pick it up. If this is your first time with a Zelda game, I'd recommend you pick up one of the old school games - Ocarina of Time, Majora's Mask, or any of the GB or GBA games.
Also - these games are excellent for children and adults alike. Don't let your kid play Black Ops where he or she will not only get violent images in their brains, but if you've got them on the headset, I guarantee they're hearing stuff they darn well shouldn't be. And most are saying stuff they shouldn't be as well... go check on your kids right now in fact...
But seriously, fun for the whole family, good storyline, morality, rupees, and rescuing princesses. Perfect.
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