- "Not TOO much story line that you feel like you're taking a break from gameplay every 5 seconds for a clip but enough to really feel immersed in the situation." in 18 reviews
- "The campaign is always fantastic (as usual), online play is competitive and fun, with lots of different matches to play in." in 11 reviews
- "Halo 4 is one of the best in the series, The graphics can't be beat and the game play is even more exciting now, than ever." in 10 reviews
- "The take place in parallel with the story as you play as a Spartan team taking care of missions on the side, away from Master Chief." in 9 reviews
- "Halo 4 has to best the best game ive played in a long time so many multiplayer games like griffball and flood I never get bored with this game I can play all day " in 7 reviews
The very first thing that struck me was as the game loaded and came onto the screen, I was no longer greeted with the Halo opening suite that I was used to. The soundtrack for the past Halo games is one thing that propels it into being such an amazing game. It is hauntingly beautiful. The new opening suite was just "alright" at best. The soundtrack throughout the entire game was best summed up for me as "meh."
The game play has that similar deja vu feel of the past Halo games and yet felt pretty foreign. Almost like you going out with your high school sweetheart 15 years later. Some of the qualities you know and loved are still there but you really just grew up and changed.
The storyline at times left me scratching my head wondering what the hell just happened. I often felt like maybe I missed something in the last games. Almost as if I accidentally skipped an entire level in a previous game.
The weapons brought back many of the previous that I enjoyed along with some new ones as well. The DMR was a pleasant surprise and felt a lot like the battle rifle which helped out in many cases of combat too far for the spread of an assault rifle but not quite far enough out for using the sniper rifle. The sticky detonator was a pleasant and fun surprise to have some mix-up in battles. The covenant weapons all felt a bit less powerful before, especially the fuel rod cannon and the energy sword (although you still get torn up by the fuel rod in the hands of the enemy, while in your hands it feels much less so). The new Promethean weapons were a bit hit or miss in how much fun or accurate they were. The light rifle and the scattershot felt like a good duo to keep around while the supressor and bolt shot left much to be desired. The Promethean grenades felt like a lot more fluff than fire power (speaking of grenades, all of them seem to have been majorly toned down). The Incineration Cannon was a definite moment of glee to shoot, a new super weapon favorite.
The graphics are quite similar to Halo: Reach and the 10th anniversary of Combat Evolved. Some areas felt way too dark but overall the graphics felt just like the older games.
The story line was just really confusing and left a lot of questions and left me overall pretty annoyed at times. I feel like they kinda took a really weird turn somewhere and I must have been asleep for part of it. I woke up not really knowing where they hell I was, who was driving, or where we were going. The interaction between Cortana and Master Chief was borderline creepy at times as Cortana was made in the image of Halsey and she was practically a mother to 117. There was more than one time where I felt like I was playing a Star Wars video game which was way off from the feeling I get when playing in the Halo universe.
Overall, for a game it was fun. It was an enjoyable FPS with some sci-fi thrown in. However, as a Halo series game, I was left wondering if I will really be happy with the next two in the trilogy from 343. They really didn't do it much justice. I am wondering if I would have rather the series been left with the Forward Unto Dawn forever drifting in space.
Please note: that i believe it would profit 343 to incorporate the load-out system again but with useful amour modification.
Now for the multiplayer part of the review, I like it a lot better than Halo: Reach that's for damn sure! It takes a whole lot of skill to be a great player in Halo 4 multiplayer. Recently, folks have been saying that the multiplayer sucks and Reach's multiplayer was better. I think people who say that are lacking in the skill department and have little patience. Honestly, the online balances itself out. You just have to have the right mindset and play strategically. A lot has really changed though, so much customization, it is a bit overwhelming. The only playlist I do not like is flood, I think that 343 ruined the infection game type. On a other note, thee is a new thing called specialization. It's a new concept and I for one enjoy it. Basically classes with special abilities. You don't get the ability right away, you have to progress your rank and once you reach a certain level you unlock the ability. Pretty neat. Anyway, I recommend anyone get it!
This game is superb. The first thing you notice as you enter the Campaign is how lovely the cutscenes look. Almost life-life, you find yourself immersed in the world of tomorrow, humans reaching past being just the apex-predators of Earth. By the fourth level, you have been struck with incredible game atmosphere. The game makes you feel tiny, it really does. You find yourself in huge structures, the tops of which are invisible. You gaze upon massive luminous objects that invoke mystery and suspense. You watch as humans are belittled, just when they felt power in the universe. The symbolism is humbling, and the beat-down is enough to make you want to kick any alien butt that even thinks about getting in your way.
The multiplayer? Well. It's a huge improvement on reach. It has incredible feel, like Halo 3's supreme, almost perfect, multiplayer. It shares the balance of Halo 3 too. And it boasts a levelling and unlock system that matches the mastery of the Battlefield and CoD series. Incredible.
FANTASTIC out of 10.
I absolutely loved the graphics and the continuation of the story line. Not TOO much story line that you feel like you're taking a break from gameplay every 5 seconds for a clip but enough to really feel immersed in the situation.
Split screen is awesome. I think that's always been a huge part of Halo for me: playing with friends (or now, my husband). I hope that's never taken away in lieu of using just the xbox live multiplayer.
My only caveat, I could've totally tolerated another few hours of material to play! Ha!
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